I'm working on getting the rest of this page's rules in; something screwy happened... sorry
These rules should transfer most monsters from AD&D to Torg with a good degree of accuracy. I've never had any compaints. It works not only for standard fantasy, but also Ravenloft, Kara-Tur, and whatever else you want to plug in. However, special rules may need to be taken into consideration outside this simple (uh, complex) chart. -Shocktrooper13
1. Pick an appropriate Realm and fill in the needed axioms.
2. Dexterity, Strength, and Toughness have maximums based on size. Tiny and Small= 13, Man-sized= 15, Large and Huge= 17, Gargantuan= 20. Perception and Mind have a maximum of 15 except in special cases (devils, etc.) Charisma and Spirit have a 15 maximum as well.
3. To find Dexterity, cross reference its AC on the following chart:
AC 10 9 8 7 6 5 4 3 2 1 0 -1 -2 -3 -4 -5 -6 -7 -8 -9 -104. To find Strength, give the creature a base strength by finding its size on the following list: Tiny= 1, Small= 3, Man-sized= 5, Large= 8, Huge= 10, Gargantuan= 13. Then add the creature's minimum damage (adding the minimums for extra attacks, if any) and the creature's hit dice level to find the total. Example - A Lizard Man from AD&D is size M, or man-sized, so it would have a base 5. Add 1+1+1 for its three attacks and 2+1 for its hit dice, for a total of 11 Strength.
Dex 3 4 5 6 6 7 7 8 8 9 9 10 10 12 12 13 13 14 14 15 15
Hit Dice 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
TOU 3 4 5 6 6 7 7 8 8 9 9 10 10 11 11 12 12 13 14 15
Intelligence: Animal Semi Low Average Very Highly Except. Genius Supra God
PER and MIN: 3 5 6 8 10 11 12 13 14 15+
7. Charisma is found by morale on the following table:
Morale: Unreliable Unsteady Average Steady Elite Champion Fanatic Fearless
CHA: 3 5 8 10 11 12 13 14+